Townscaper is an experimental passion project. Just plenty of building and plenty of beauty. Build the town your dreams, block by block. Pick colors from the palette, plop down colored blocks of houses on the irregular grid, and watch Townscapers underlying algorithm automatically turn those blocks into cute little houses, arches, stairways, bridges, and lush backyards, depending on their configuration. It’s absolutely unique, and in its own way satisfying, but also clearly not for everyone. Build quaint island towns with curvy streets, small hamlets, soaring cathedrals, canal networks, or sky cities on stilts. Townscaper is an experimental passion project. While I do wish there was a way to step back and see some virtual people interact with the labyrinthian 3D towns in some way, there’s still something soothing and satisfying in taking the time to build both precise and uniform (to a degree, the grid’s tendency to bend in places will thwart you at some point) as well as unorthodox and perhaps completely impractical structures. It’s really all about trying new things and the discovery of the results, driving you to experiment further as you slowly fill up the space with your distinct creation. By using a grid situated over a serene sea, each click seamlessly creates structures both large and small. Your tools to work with are pretty minimalistic, able to lay down small building blocks in the color you choose or remove them, but as you continue to combine more and more together your creation continues to react and change in what are often small but pleasing ways. Townscaper is more like a toy than a game. Your Not so much a game as an interactive toy, Townscaper is just a different sort of experience that people will likely either adore or hate. Townscaper is an experimental passion project. Not so much a game as an interactive toy, Townscaper is just a different sort of experience that people will likely either adore or hate.
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